This has nothing to do with the incredibly popular video game Overwatch. This post is about the game I first played in 2001 – “Halo: Combat Evolved”. It was an incredible experience for me. The first night I had played it, when it came to go to bed, sleep eluded me. I am one that often has no memory of turning the light off (in fact I frequently have fallen asleep with the light still on). On that night, sleep eluded me. Instead I had eidetic memories of battling grunts and jackals.
I had never played a video game with such a responsive enemy before. The intelligence was creepy. Yes the NPCs had their starting positions, but they moved and responded to me in such a way that it felt like I was really there. I got lost in the game for a while, they had at the first passed my Turing test.
Eventually I traversed the uncanny valley and the game took a much more mundane role in my imagination. The AI was scripted and bounded. It was, after all, hollow and dead inside once you had dug deep enough.
And yet there was still magic to be found in that game, not by the games designers, but within our own imagination – in recreating a moment that had impressed me as a boy a couple years before.
An excellent story of honor, love, sacrifice… I recommend watching that film in its entirety. It will move you.
Anyway, that scene had especially impressed me and my younger sister, Elizabeth, and in cooperatively replaying Halo many times over, we had found a way to recreate that scene. In fact I can still remember exactly how we did it,
We would sit in the room upstairs in my mom and dad’s house, the old room with pink carpet and thick walls, that had once been part of the original log cabin. I had an alarm clock that was also a CD player. It had a cracked screen. It had a function to increase volume until the snooze button or shut off was pressed, and it would occasionally get all the way to maximum volume before waking me up. Unfortunately for my dear family, it would wake all of them up at that level. On one occasion, I finally woke in a panic because my family was yelling at me to shut it off, and in my haste to do so – I knocked it off the table and cracked the screen.
Elizabeth and I would play together, over an hour through one of the longest stages in the game, Two Betrayals, and make it to the Final Run.
A legion of enemy warriors, including even two armored tanks and a dozen dug-in infantry troops, waited for us at the other end of the valley.
We would then put, into that old CD player, the soundtrack (that we probably had downloaded from Napster) of the “The Last of The Mohicans”.
Most often I, but on occasion I would allow my little sister to do it, would sneak out ahead and steal one of the flying ships from the enemy. Ideally one would use the powerful weapons of the flying ship to bombard the entrenched enemy position, or at least to take out the heavily armored tanks, but in this case we would park our vehicled on a very high ledge and instead pull out the sniper rifle.
The other player, previoulsy watching and patiently waiting, would now arm themselves with the shotgun and an assault rifle, and with the Last of the Mohicans Music resonating in the room, the person on the ground would let out a battle cry and charge the enemy position. The trick of that person was mainly to avoid the massive cannon blasts from the enemy armor and to charge straight for the door on the far end of the valley, all the while the person up on the bridge sat in overwatch.
Up on the bridge I could see the full battlefield and I would use the sniper rifle to protect my friend from the attacking infantry. We made believe that we were the legendary Uncas and Hawkeye while we provided cover for our brave hero that was face to face with the enemy.
That is a most precious memory of a shared experience with my sister Elizabeth, and one I will continue to treasure.